[Unity/Shader] 파트18-3 : 디졸브
코드 Shader "Custom/part13-3 1" { Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} _NoiseTex ("NoiseTex", 2D) = "white" {} _Cut ("Alpha Cut", Range(0,1)) = 0 [HDR]_OutColor("OutColor", Color) = (1,1,1,1) _OutThickness("OutThickness", Range(1,1.5)) = 1.15 } SubShader { Tags { "RenderType"="Transparent" "Queue"="Transparent" } LOD 200 CGPROGRAM #pragma surface surf Lambert alpha:fade #pragma ..
2023. 10. 10.